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Combines user and critic ratings from four sources
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
The film's central subject matter, focusing on personified video game consoles and industry meta-commentary, is inherently apolitical, and its narrative solutions emphasize universal themes of friendship and cooperation against external threats rather than promoting specific political ideologies.
The movie features a cast of original, non-human characters, making traditional racial or gender-swap casting metrics largely inapplicable. Its narrative focuses on a lighthearted parody of the video game industry, without engaging in critical portrayals of traditional identities or explicit DEI themes.
Hyperdimension Neptunia features strong, affectionate bonds and yuri subtext among its female characters, often for comedic or fanservice purposes. While these interactions are present, the show does not explicitly define or affirm LGBTQ+ identities, nor does it denigrate them, resulting in a neutral portrayal.
The anime series "Hyperdimension Neptunia" does not feature any identifiable transsexual characters or themes. The narrative focuses on anthropomorphized video game consoles and their adventures, with no explicit or implicit exploration of gender identity beyond their presented female forms.
The movie does not contain any action or adventure elements.
The anime is a direct adaptation of the video game series, faithfully portraying its established characters. No major or significant characters who were canonically one gender in the source material are depicted as a different gender in the show.
The anime adapts characters from a video game series. The characters are fictional, non-human entities whose 'race' in a human context is not established in the source material. Their visual portrayal in the anime is consistent with their original designs, thus no race swap occurs.
Combines user and critic ratings from four sources